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How to make your Monster jump randomly

By Iniquitous on July 26, 2014

Ever wondered how the Pikachu monster or NaliRabbits jump randomly? This tutorial will show you how to do that. For this we will need to use the special Timer() function that can be set to call it self every x amount of time. This tutorial will show you how to take advantage of the RandRange() […]

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How to make your Monster talk in the console

By Iniquitous on July 26, 2014

The Effigy monster talks into the console, this tutorial will show you how that was accomplished. For this we will need to use the special Timer() function that can be set to call it self every x amount of time. And we need to set up some global variables for the speech and time. Declare […]

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Tweaking the default settings

By Iniquitous on July 26, 2014

Some useful things can be set in the defaultproperties of your monster. Here is a list of the main ones. Just set them to whatever you feel is good for your monster. Remember that this monster may be used with instagib, normal invasion, rpg etc.. and so the defaults should be universal if possible. Other […]

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Tweaking the attack speed featuring AnimNotifies and other techniques

By Iniquitous on July 26, 2014

This tutorial assumes you have successfully set up the skin and known monster issuse as well as the RangedAttack function for your monster. If your monster is attacking too fast then this might help. There are 2 main ways to control when the monsters attack speed. Using AnimNotifies or a State. This tutorial will assume […]

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How to make your Monster fly

By Iniquitous on July 26, 2014

Using the MagdalenaMonster as our base monster that we made in a previous tutorial this will show you how to turn your monster into a flying monster. The magdalena base class can be downloaded from here:Magdalana Base Class Making your monster fly is easy! To make it look convincing you will need to change some […]

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How to make your Monster fire instant hit effects

By Iniquitous on July 26, 2014

Using the MagdalenaMonster as our base monster that we made in a previous tutorial this will show you how to turn your monster into an instant it monster. The magdalena base class can be downloaded from here:Magdalana Base Class It’s possible to make your monsters fire instant hit effects at players, like lightning bolts or […]

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How to make your Monster use both melee and projectile attacks

By Iniquitous on July 26, 2014

Using the MagdalenaMonster as our base monster that we made in a previous tutorial this will show you how to turn your monster into a melee and projectile firing monster. The magdalena base class can be downloaded from here:Magdalana Base Class This is basically combining the projectile firing monster with the melee monster. So lets […]

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How to make your Monster use melee attacks

By Iniquitous on July 26, 2014

Using the MagdalenaMonster as our base monster that we made in a previous tutorial this will show you how to turn your monster into a melee fighter. The magdalena base class can be downloaded from here:Magdalana Base Class We need to set up the monsters RangedAttack function. This function controls how the monster attacks. We […]

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How to make your Monster fire projectiles

By Iniquitous on July 26, 2014

Using the MagdalenaMonster as our base monster that we made in a previous tutorial this will show you how to make your monster fire projectiles. The magdalena base class can be downloaded from here:Magdalana Base Class We need to set up the monsters RangedAttack function. This function controls how the monster attacks. function RangedAttack(Actor A) […]

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How to make your Monster hold a weapon

By Iniquitous on July 26, 2014

Using the MagdalenaMonster as our base monster that we made in the previous tutorial this will show you how to make your monster hold and fire a weapon. Monsters that hold weapons do not work with the UT204RPG stat point system. That is, you will only receive 1 point for killing them. The magdalena base […]

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