Setting up the Skin pack and fixing known monster issues
First we need to set up our new package so that it will compile. In this example I will be using the Magdalena skin and my monster package will be called MyMagdalena. You can download the Magdalena Skin from here if you wish to work with me. Ok so first we need to create a […]
Exporting Classes
There are several ways to export classes. This tutorial will explore the most common methods. Ucc BatchExport Exporting classes using Ucc is very simple. Open up a new DOS command window Start>Run>Type cmd in the Open drop down menu and click OK. Navigate to your UT2004\System folder. The Ucc command is “ucc batchexport <name and […]
My First Mutator
Here I will show you how to make a simple mutator that allows us to alter some player properties. This tutorial assumes you know how to set up your project folder and know how to compile your package. If you do not then please follow this tutorial first Setting up your Project Folder. First set […]
Setting up your Project Folder
Here I will show you how to set up the project folder for your new package. I will be extending the Mutator class in this example, as if we was creating a new mutator. We need to create a new folder in the UT2004 base directory, this is your new project folder. The name of […]
Statements in UnrealScript
This page will attempt to explain the basic facts about different statements that might be needed in order to get started. For a more in depth explanation when you are more confident with UnrealScript you can simply search the Unreal Wiki or UDN for any topics about Statements. Iteration/Flow-Control Statements While Loops: These cycle through […]
Functions in UnrealScript
This page will attempt to explain the basic facts about functions in order to get started. For a more in depth explanation when you are more confident with UnrealScript you can simply search the Unreal Wiki or UDN for any topics about Functions. Functions always start with the word “function”, this is always followed by […]
Operators in UnrealScript
This page will attempt to explain the basic facts about operators that are needed in order to get started. For a more in depth explanation when you are more confident with UnrealScript you can simply search the Unreal Wiki or UDN for any topics about operators. “An operator is used to perform a specific operation […]
Variables in UnrealScript
This page will attempt to explain the basic facts about variables that are needed in order to get started. For a more in depth explanation when you are more confident with UnrealScript you can simply search the Unreal Wiki or UDN for any topics about Variables. “Variables can appear in two kinds of places in […]
Basic UnrealScript Information
These are some basic things you should know that will help you with your coding. Commenting: Using comments within your code is a very useful way to help explain what is going on. Especially when your code starts to get complicated. Comments can also be used to save any ideas you might have. They can […]
An introduction to UnrealScript
“UnrealScript is the Unreal Engine’s scripting language. It is a strongly-typed, object-oriented programming language very similar to Java and C++. If you want to learn UnrealScript, you should make yourself familiar with the fundamental concepts of object-oriented programming. It definitely helps already to know another programming language, preferably one that is strongly-typed and object-oriented as […]
Recent Comments