Many people seem to struggle with emitters. Maybe you know how it all works but struggle to think of any ideas. Anything you can make with an xEmitter can usually be created with an Emitter. I have collected dozens of emitters and placed them in a map file so you can look at them for reference. Hopefully they will give you ideas.
All the emitters included are either stock emitters or ones that I made. I’ve tried to include different examples of all different types. Please feel free to alter these and use them with your maps, monsters etc..
Simply open the map in the editor and turn on the live preview. (The little joystick icon in the perspective view).
And here are some links that I hope you will find useful.
Emitter Links:
- Hazel Whorley – Emitter Tutorial
- UDN – Emitter Reference
- UDN – Emitter (Examples)
- UDN – Beam Emitter
- UDN – Mesh Emitter
- UDN – Spark Emitter
- UDN – Particle Systems Guide
- UDN – Example Particle Systems
- Wiki – Emitter
- Wiki – Particle System
- Wiki – xEmitter
Playing with emitters in the editor is the best way to learn them!
TIP – Emitters can be copied and pasted into your .uc text file. Remove the editor code, and make sure it is not referencing “mylevel” or anything else like that.
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