One of the problems with spawning things mid game is that they cause “lag”. This is because you are seeing the actor for the first time and are having to load the textures/meshes etc… With the Invasion game type this problem is hugely apparent with the hundreds of custom monsters that are spawned. These lag spikes can last for several seconds and some times mean the difference between victory and defeat.
A way to combat this is to preload the resources at the beginning of the game. A longer loading time or lag spikes at the very beginning of the game is much better than having them sporadically through out the game. Over the years my method of preloading has evolved, i’m always trying to find a better way to do this. There is a lot of controversy about which way to preload is best, which works and which doesn’t. But you can’t argue facts. With any of these preloaders, the lag IS reduced, in some cases and on some computers it is reduced to zero. You can work with the preloaders to get the most out of them by extracting texture/mesh files from your UT2004/Cache folder into the correct folders.
Mesh Preload: With this preload the admin inputs the class names of the monsters they will be using on the server. The latest version of this preloader will display the textures the monsters use as an overlay on the HUD one by one. Please see installation notes in the readme.
Mesh Preload v6 Download
A vehicle preload was requested for the Vehicle Invasion and Vehicle CTF servers. It also uses DynamicLoadObject.
Vehicle Preload v2 Download
Older Versions & Related Files
Mesh Preload v1 | Mesh Preload v2 | ||
Mesh Preload v3 | Mesh Preload v4 | ||
Mesh Preload v5 | Super Monster Preload v1 | ||
Super Monster Preload v2 | Vehicle Preload v1 |
does this work for weapons when i put it like this?
WeaponClassNames=XWeapons.AssaultRifle
WeaponClassNames=XWeapons.BioRifle
WeaponClassNames=XWeapons.FlakCannon
WeaponClassNames=XWeapons.LinkGun
WeaponClassNames=XWeapons.Minigun
WeaponClassNames=XWeapons.Painter
WeaponClassNames=XWeapons.Redeemer
WeaponClassNames=XWeapons.RocketLauncher
WeaponClassNames=XWeapons.ShockRifle
WeaponClassNames=XWeapons.SniperRifle
WeaponClassNames=XWeapons.Translauncher
When I enable this mutator I become immortal, when enemies shoot at me, HP doesn’t drop…