Rainbow Shock Rifle v3!
This is the Rainbow Shock Rifle featured in my Iniland mutator. This standalone weapon has been improved and now features many new configs such as changing the beam thickness. If you plan to use the Rainbow Shock Rifle in any way shape or form, including just being summonable then you must use the mutator that […]
Invasion Commands v3
This mutator allows Admins of servers and offline instant action players to modify the game play. Below is a full list of all the commands in this version. Maybe the most useful command is the wave skip command. ~ Invasion Command list ~ “Mutate Bomb” – Spawns 25 grenades around all monsters. “Mutate Boost BoostValue” […]
Weapon Replacement v2
This mutator allows the admin to change weapon spawns around on any map. Version 2 provides the option to replace the default inventory. How it works: The admin decides which weapon they wish to change. On the mutator screen you select the weapon from the list on the left. Then in the box on the […]
Boss Waves v1_6
This mutator allows Boss monsters to be inserted into the end of specific waves. You can configure the monster, messages that appear, his health, speed and a few more things. For full instructions read the ReadMe. v1_6 fixes invasion map changing bug if boss wins. The latest version is much more stable and bug free […]
Monster Mutations v5
Changes in v5 Option to disable mutations infecting friendly monsters added Changes in v4: Should now work with any game type. Fixed log errors. Changes in v3: Better effect scaling online, fixed more online issuess such as the teleport emitter not being destroyed. Changes in v2: The effects should scale better with bigger monsters. Fixed […]
Monster Kill Sounds
This is a simple standalone mutator that enables you to set what sound will be played for the player when they kill a monster. Any sound can be selected for play as long as it’s in your serverpackages list. Monster Kill Sounds Download
Wire Skin Mutator v2
Changes in V2: The choice to turn other things into wiremode has been added. These include Vehicles, Onslaught Powercores and Pickups. Some more new features include team wire mode for Ons gametypes where it might be fun to be redwire vs bluewire. The option to set each of these things to be random or have […]
Preload Mutators
One of the problems with spawning things mid game is that they cause “lag”. This is because you are seeing the actor for the first time and are having to load the textures/meshes etc… With the Invasion game type this problem is hugely apparent with the hundreds of custom monsters that are spawned. These lag […]
Monster Damage Config Mutator v2
This mutator allows you to specify the final damage output of monsters. It works with melee and projectiles and as far as I know it works with monstermanager and satore. Full instructions on how to get this to work with monster manager and how to use the .ini file are included in the ReadMe. v2 […]
Wave End v2
This mutator will update the Invasion game type with the correct number of hostile monsters alive. It accounts for both Friendly Monsters from RPG and pets from my Petz mutator. This mutator was made to combat the bug in invasion, where the next round starts when there are monsters still alive. The main cause of […]
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