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Unreal Script

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How to make configurable options for your Monster

By Iniquitous on July 26, 2014

Most of my monsters have configurable settings. This tutorial will show you how to set that up. I will be using the MagdalenaMonster we made in the first tutorial. The magdalena base class can be downloaded from here:Magdalana Base Class Its usually best to assign variables at the beginning of the script in a function […]

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How to make your monster cause damage when it dies (hurt radius)

By Iniquitous on July 26, 2014

Sometimes when a monster dies it might be appropriate for it to cause damage to nearby players. This tutorial will show you how. Damage is always handled by the server so the function chosen to perform this task must meet some criteria. Firstly is has to be executed at some point near the monsters death […]

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How to make your monster spawn effects when it dies

By Iniquitous on July 26, 2014

Some of my monsters explode in colourful effects when they die. I usually do this when the monster has no death animation. If your monster has this problem or you just think it would look cooler than them falling over then keep reading. This tutorial will show you how. To do this all we have […]

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How to attach effects to your Monster

By Iniquitous on July 26, 2014

The magical dragons have nice effects attached to their wings. (Vertex Meshes – e.g the default SkaarjPack/Pikachu/QuakeMonsters do not have bones and so they can only use one of these methods). Different types of effects can be attached, such as Emitters, xEmitters and even Staticmeshes! First I will show you how to attach effects to […]

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How to make your Monster jump randomly

By Iniquitous on July 26, 2014

Ever wondered how the Pikachu monster or NaliRabbits jump randomly? This tutorial will show you how to do that. For this we will need to use the special Timer() function that can be set to call it self every x amount of time. This tutorial will show you how to take advantage of the RandRange() […]

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How to make your Monster talk in the console

By Iniquitous on July 26, 2014

The Effigy monster talks into the console, this tutorial will show you how that was accomplished. For this we will need to use the special Timer() function that can be set to call it self every x amount of time. And we need to set up some global variables for the speech and time. Declare […]

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Tweaking the default settings

By Iniquitous on July 26, 2014

Some useful things can be set in the defaultproperties of your monster. Here is a list of the main ones. Just set them to whatever you feel is good for your monster. Remember that this monster may be used with instagib, normal invasion, rpg etc.. and so the defaults should be universal if possible. Other […]

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Tweaking the attack speed featuring AnimNotifies and other techniques

By Iniquitous on July 26, 2014

This tutorial assumes you have successfully set up the skin and known monster issuse as well as the RangedAttack function for your monster. If your monster is attacking too fast then this might help. There are 2 main ways to control when the monsters attack speed. Using AnimNotifies or a State. This tutorial will assume […]

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How to make your Monster fly

By Iniquitous on July 26, 2014

Using the MagdalenaMonster as our base monster that we made in a previous tutorial this will show you how to turn your monster into a flying monster. The magdalena base class can be downloaded from here:Magdalana Base Class Making your monster fly is easy! To make it look convincing you will need to change some […]

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How to make your Monster fire instant hit effects

By Iniquitous on July 26, 2014

Using the MagdalenaMonster as our base monster that we made in a previous tutorial this will show you how to turn your monster into an instant it monster. The magdalena base class can be downloaded from here:Magdalana Base Class It’s possible to make your monsters fire instant hit effects at players, like lightning bolts or […]

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