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Unreal Script

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How to make your Monster use both melee and projectile attacks

By Iniquitous on July 26, 2014

Using the MagdalenaMonster as our base monster that we made in a previous tutorial this will show you how to turn your monster into a melee and projectile firing monster. The magdalena base class can be downloaded from here:Magdalana Base Class This is basically combining the projectile firing monster with the melee monster. So lets […]

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How to make your Monster use melee attacks

By Iniquitous on July 26, 2014

Using the MagdalenaMonster as our base monster that we made in a previous tutorial this will show you how to turn your monster into a melee fighter. The magdalena base class can be downloaded from here:Magdalana Base Class We need to set up the monsters RangedAttack function. This function controls how the monster attacks. We […]

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How to make your Monster fire projectiles

By Iniquitous on July 26, 2014

Using the MagdalenaMonster as our base monster that we made in a previous tutorial this will show you how to make your monster fire projectiles. The magdalena base class can be downloaded from here:Magdalana Base Class We need to set up the monsters RangedAttack function. This function controls how the monster attacks. function RangedAttack(Actor A) […]

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How to make your Monster hold a weapon

By Iniquitous on July 26, 2014

Using the MagdalenaMonster as our base monster that we made in the previous tutorial this will show you how to make your monster hold and fire a weapon. Monsters that hold weapons do not work with the UT204RPG stat point system. That is, you will only receive 1 point for killing them. The magdalena base […]

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Setting up the Skin pack and fixing known monster issues

By Iniquitous on July 26, 2014

First we need to set up our new package so that it will compile. In this example I will be using the Magdalena skin and my monster package will be called MyMagdalena. You can download the Magdalena Skin from here if you wish to work with me. Ok so first we need to create a […]

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Exporting Classes

By Iniquitous on July 25, 2014

There are several ways to export classes. This tutorial will explore the most common methods. Ucc BatchExport Exporting classes using Ucc is very simple. Open up a new DOS command window Start>Run>Type cmd in the Open drop down menu and click OK. Navigate to your UT2004\System folder. The Ucc command is “ucc batchexport <name and […]

Posted in Tutorials | Tagged Tutorials, Unreal Script | 2 Responses

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My First Mutator

By Iniquitous on July 25, 2014

Here I will show you how to make a simple mutator that allows us to alter some player properties. This tutorial assumes you know how to set up your project folder and know how to compile your package. If you do not then please follow this tutorial first Setting up your Project Folder. First set […]

Posted in Tutorials | Tagged Mutator, Tutorials, Unreal Script | 1 Response

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Setting up your Project Folder

By Iniquitous on July 25, 2014

Here I will show you how to set up the project folder for your new package. I will be extending the Mutator class in this example, as if we was creating a new mutator. We need to create a new folder in the UT2004 base directory, this is your new project folder. The name of […]

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Statements in UnrealScript

By Iniquitous on July 25, 2014

This page will attempt to explain the basic facts about different statements that might be needed in order to get started. For a more in depth explanation when you are more confident with UnrealScript you can simply search the Unreal Wiki or UDN for any topics about Statements. Iteration/Flow-Control Statements While Loops: These cycle through […]

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Functions in UnrealScript

By Iniquitous on July 25, 2014

This page will attempt to explain the basic facts about functions in order to get started. For a more in depth explanation when you are more confident with UnrealScript you can simply search the Unreal Wiki or UDN for any topics about Functions. Functions always start with the word “function”, this is always followed by […]

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