Video diary of me creating Shub-Niggurath in 3ds max
Whilst creating Shub-Niggurath for use as a monster in the Invasion gametype featured in Unreal Tournament 2004 I decided to press record and leave it running. Everything from me setting up the image planes to construction, unwrapping, rigging, skinning and animating this monster can be seen in the videos. Remember that if you are creating […]
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