3 responses to “Reverse Engineering Skeletal\Vertex Meshes”

  1. Help PLease

    Hello, can youp lease tell me how can I export a Vertex Animated mesh from the Editor and import it and edit it in 3ds max?

    I used uModel to export the Unreal flag (for testing) and the file extension is .3d
    (_a.3d or _d.3d)

    How can I import these .3d file extensions in 3dsmax and edit them?

    Thanx very much in advance

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