One response to “Skeletal Animation Import Directives”

  1. mcfarrel

    IMPORTSEQS parameter in #Exec ANIM IMPORT directive was used in 1st generation of Unreal Engine.

    When set to false (0) animation sequence list would be re-created on import by using #Exec ANIM SEQUENCE directive. Example line should look like this:

    #Exec ANIM SEQUENCE ANIM=MyAnims SEQ=Walk GROUP=Movement STARTFRAME=0 NUMFRAMES=20 RATE=20.000000

    Format used here is somehow bridging unreal vertex animation formats _d.3d/_a.3d with skeletal animation formats .psk/.psa. Former is not capable to include animation sequence data; later is capable. However presence of anim sequence list depends on capabilities of exporter/modeling (animating) SW used.
    So this feature will come extremely handy when dealing with exporters incapable to export PSA including animation sequences (e.g. MilkShape3D that just produces one anim loop per whole anim timeline).

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