Operators in UnrealScript
This page will attempt to explain the basic facts about operators that are needed in order to get started. For a more in depth explanation when you are more confident with UnrealScript you can simply search the Unreal Wiki or UDN for any topics about operators. “An operator is used to perform a specific operation […]
Variables in UnrealScript
This page will attempt to explain the basic facts about variables that are needed in order to get started. For a more in depth explanation when you are more confident with UnrealScript you can simply search the Unreal Wiki or UDN for any topics about Variables. “Variables can appear in two kinds of places in […]
Basic UnrealScript Information
These are some basic things you should know that will help you with your coding. Commenting: Using comments within your code is a very useful way to help explain what is going on. Especially when your code starts to get complicated. Comments can also be used to save any ideas you might have. They can […]
An introduction to UnrealScript
“UnrealScript is the Unreal Engine’s scripting language. It is a strongly-typed, object-oriented programming language very similar to Java and C++. If you want to learn UnrealScript, you should make yourself familiar with the fundamental concepts of object-oriented programming. It definitely helps already to know another programming language, preferably one that is strongly-typed and object-oriented as […]
Importing a Model with Multiple Skins via Unreal Script
This guide will deal with Skeletal and Vertex Meshes (imported via UnrealScript and 3ds Max). Skeletal Animated Meshes If your model has more than one material applied to it, when you come to import it via UnrealScript it will only recognise the first Skin slot (Skins[0]). The other slots will still be there but they […]
Importing PSK and PSA files into 3ds Max
This guide will show you how to get PSK and PSA files back into 3ds Max. There are 4 main reliable ways. 2 of those ways involve a program called MilkShape. The other 2 involve importer scripts for 3ds Max. You will Need (please note these versions may not be compatible with your version of […]
Skeletal Animation Import Directives
Skeletal Mesh Importing via UnrealScript This page displays a list of the import commands for skeletal meshes in UT2004. Most obsolete parameters have been left out. Sometimes you may want to package your .psk and .psa files into a .u file. Here I will show you how to do that and also some other import […]
Skeletal Animation Importing and Troubleshooting
Importing skeletal animated models into unreal can be troublesome sometimes. I made a short video of me importing the Shub-Niggurath monster from 3ds max into the unreal editor and using ActorX. The video comes with a .pdf that explains the process. The video is available here and on the Shub-Niggurath video tutorial page. Skeletal Importing […]
Video diary of me creating Shub-Niggurath in 3ds max
Whilst creating Shub-Niggurath for use as a monster in the Invasion gametype featured in Unreal Tournament 2004 I decided to press record and leave it running. Everything from me setting up the image planes to construction, unwrapping, rigging, skinning and animating this monster can be seen in the videos. Remember that if you are creating […]
Vertex Animated Mesh Exporting with ActorX
This tutorial will show you how to properly export a vertex animated mesh from 3ds Max using ActorX. If you don’t have ActorX you can download the correct version from here UDN – ActorX. Install the ActorX file into the 3ds Max scripts folder (example C:\Program Files\Autodesk\3ds Max 2009\Scripts). You can also download an example […]
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