Importing a Model with Multiple Skins via Unreal Script
This guide will deal with Skeletal and Vertex Meshes (imported via UnrealScript and 3ds Max). Skeletal Animated Meshes If your model has more than one material applied to it, when you come to import it via UnrealScript it will only recognise the first Skin slot (Skins[0]). The other slots will still be there but they […]
Vertex Animated Mesh Exporting with ActorX
This tutorial will show you how to properly export a vertex animated mesh from 3ds Max using ActorX. If you don’t have ActorX you can download the correct version from here UDN – ActorX. Install the ActorX file into the 3ds Max scripts folder (example C:\Program Files\Autodesk\3ds Max 2009\Scripts). You can also download an example […]
Vertex Animation Import Directives
This page displays a list of the import commands for vertex meshes in UT2004. Most obsolete parameters have been left out. The order in which these commands are given is important but straightforward.I have presented them here in a correct order. It’s important to remember that almost any errors made in the import code will […]
Reverse Engineering Skeletal\Vertex Meshes
This tutorial will show you how to convert Unreal skeletal mesh files (.ukx) back into .PSK and .PSA files (or MD5MESH and MD5ANIM files). These can then be imported either directly into 3ds Max using either the ActorX Importer created by Gildor or an MD5 importer (Gildor has also created one of these). PSK and […]
Vertex Animated Mesh Walkthrough
Things you will need: 3ds Max ActorX and/or 3DS2UNR if like me your ActorX wont export VertMeshes you will need 3DS2UNR Unreal Tournament 2004Download 3ds2unr here Download ActorX here Download PDF version of this tutorial hereIntroduction: This tutorial is designed for use with unreal tournament 2004, much of the principles and techniques can be transferred […]
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