Importing PSK and PSA files into 3ds Max
This guide will show you how to get PSK and PSA files back into 3ds Max. There are 4 main reliable ways. 2 of those ways involve a program called MilkShape. The other 2 involve importer scripts for 3ds Max. You will Need (please note these versions may not be compatible with your version of […]
Skeletal Animation Import Directives
Skeletal Mesh Importing via UnrealScript This page displays a list of the import commands for skeletal meshes in UT2004. Most obsolete parameters have been left out. Sometimes you may want to package your .psk and .psa files into a .u file. Here I will show you how to do that and also some other import […]
Skeletal Animation Importing and Troubleshooting
Importing skeletal animated models into unreal can be troublesome sometimes. I made a short video of me importing the Shub-Niggurath monster from 3ds max into the unreal editor and using ActorX. The video comes with a .pdf that explains the process. The video is available here and on the Shub-Niggurath video tutorial page. Skeletal Importing […]
Reverse Engineering Skeletal\Vertex Meshes
This tutorial will show you how to convert Unreal skeletal mesh files (.ukx) back into .PSK and .PSA files (or MD5MESH and MD5ANIM files). These can then be imported either directly into 3ds Max using either the ActorX Importer created by Gildor or an MD5 importer (Gildor has also created one of these). PSK and […]
Recent Comments