Vertex Animation Import Directives
This page displays a list of the import commands for vertex meshes in UT2004. Most obsolete parameters have been left out. The order in which these commands are given is important but straightforward.I have presented them here in a correct order. It’s important to remember that almost any errors made in the import code will […]
Reverse Engineering Skeletal\Vertex Meshes
This tutorial will show you how to convert Unreal skeletal mesh files (.ukx) back into .PSK and .PSA files (or MD5MESH and MD5ANIM files). These can then be imported either directly into 3ds Max using either the ActorX Importer created by Gildor or an MD5 importer (Gildor has also created one of these). PSK and […]
Vertex Animated Mesh Walkthrough
Things you will need: 3ds Max ActorX and/or 3DS2UNR if like me your ActorX wont export VertMeshes you will need 3DS2UNR Unreal Tournament 2004Download 3ds2unr here Download ActorX here Download PDF version of this tutorial hereIntroduction: This tutorial is designed for use with unreal tournament 2004, much of the principles and techniques can be transferred […]
Anim Notifies
Both skeletal and vertex animated meshes can use anim notifies, however, vertex anim notifies must be set up via UnrealScript when the model is first imported into the package. Skeletal mesh anim notifies can be set up at any time in the Animation Browser (do not modify default packages!). Anim Notifies can be used to […]
Simple UCC Compiling Guide
This is a short and simple guide about how to use the Simple UCC Compiling program made by Rene Kok. The latest version fixes some small bugs and changes the layout slightly. The removal of the 3 buttons at the bottom being the most noticable. The Simple UCC Compiling program is a handy little program […]
Emitter Examples – A collection of emitters and useful links
Many people seem to struggle with emitters. Maybe you know how it all works but struggle to think of any ideas. Anything you can make with an xEmitter can usually be created with an Emitter. I have collected dozens of emitters and placed them in a map file so you can look at them for […]
How To Install Satore Monster Pack (v120) and custom Monsters
This short guide will show you how to install and start using the satore monster pack to configure your waves. If you havn’t done so already, you can download satore monster pack here: SatoreMonsterPackv120 You can also download a basic “default” satoreMonsterPack.ini file here: SatoreMonsterPack.ini Installation Extract the archive to your UT2004 base directory so […]
Creating a Ragdoll in KAT Walkthrough
This video shows you how to make a ragdoll in KAT for UT2004. Download UT2004 Ragdoll Creation Video Tip – Remember to recalculate the mass in KAT before a simulation, if you have made changes.
Creating a Burn Away Effect
In this tutorial I will show you how to pull off a real-time “burning away” effect for use within the Unreal Engine 2. This concept can be transferred to multiple applications. I have created the tutorial in the form of a .pdf file. Download UT2004 Burn Away Tutorial TIP – Burn away effects could be […]
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