Importing a Model with Multiple Skins via Unreal Script
This guide will deal with Skeletal and Vertex Meshes (imported via UnrealScript and 3ds Max). Skeletal Animated Meshes If your model has more than one material applied to it, when you come to import it via UnrealScript it will only recognise the first Skin slot (Skins[0]). The other slots will still be there but they […]
Importing PSK and PSA files into 3ds Max
This guide will show you how to get PSK and PSA files back into 3ds Max. There are 4 main reliable ways. 2 of those ways involve a program called MilkShape. The other 2 involve importer scripts for 3ds Max. You will Need (please note these versions may not be compatible with your version of […]
Skeletal Animation Import Directives
Skeletal Mesh Importing via UnrealScript This page displays a list of the import commands for skeletal meshes in UT2004. Most obsolete parameters have been left out. Sometimes you may want to package your .psk and .psa files into a .u file. Here I will show you how to do that and also some other import […]
Skeletal Animation Importing and Troubleshooting
Importing skeletal animated models into unreal can be troublesome sometimes. I made a short video of me importing the Shub-Niggurath monster from 3ds max into the unreal editor and using ActorX. The video comes with a .pdf that explains the process. The video is available here and on the Shub-Niggurath video tutorial page. Skeletal Importing […]
Video diary of me creating Shub-Niggurath in 3ds max
Whilst creating Shub-Niggurath for use as a monster in the Invasion gametype featured in Unreal Tournament 2004 I decided to press record and leave it running. Everything from me setting up the image planes to construction, unwrapping, rigging, skinning and animating this monster can be seen in the videos. Remember that if you are creating […]
Vertex Animated Mesh Exporting with ActorX
This tutorial will show you how to properly export a vertex animated mesh from 3ds Max using ActorX. If you don’t have ActorX you can download the correct version from here UDN – ActorX. Install the ActorX file into the 3ds Max scripts folder (example C:\Program Files\Autodesk\3ds Max 2009\Scripts). You can also download an example […]
Vertex Animation Import Directives
This page displays a list of the import commands for vertex meshes in UT2004. Most obsolete parameters have been left out. The order in which these commands are given is important but straightforward.I have presented them here in a correct order. It’s important to remember that almost any errors made in the import code will […]
Reverse Engineering Skeletal\Vertex Meshes
This tutorial will show you how to convert Unreal skeletal mesh files (.ukx) back into .PSK and .PSA files (or MD5MESH and MD5ANIM files). These can then be imported either directly into 3ds Max using either the ActorX Importer created by Gildor or an MD5 importer (Gildor has also created one of these). PSK and […]
Vertex Animated Mesh Walkthrough
Things you will need: 3ds Max ActorX and/or 3DS2UNR if like me your ActorX wont export VertMeshes you will need 3DS2UNR Unreal Tournament 2004Download 3ds2unr here Download ActorX here Download PDF version of this tutorial hereIntroduction: This tutorial is designed for use with unreal tournament 2004, much of the principles and techniques can be transferred […]
Anim Notifies
Both skeletal and vertex animated meshes can use anim notifies, however, vertex anim notifies must be set up via UnrealScript when the model is first imported into the package. Skeletal mesh anim notifies can be set up at any time in the Animation Browser (do not modify default packages!). Anim Notifies can be used to […]
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